How to Build a Client and Game Interface for an Online Multiplayer Game | Episode 2-3
In part two of this tutorial series, @TechWithTim walks through building the client to handle connections to the server for an online multiplayer game. He creates a user-friendly interface, allowing players to answer questions and interact with the server, providing a practical implementation of server-client interaction.
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Chapters:
0:00 What We’ll Be Doing
0:50 Create .py Files
1:35 Copy Protocols
1:45 Write client.py
4:40 Create Methods
6:00 Write Receive Method
7:40 Write Start Method
8:15 Write Handle Method
11:00 Write Send Method
11:45 Write Client Validate Answer
14:55 Client Script Recap
16:15 Write game.py
16:30 Install pygame
17:05 Import pygame
17:20 Create Game Class
17:45 Create Variables
20:10 Create Game Logic
23:45 Define Draw
26:25 Draw Login
32:00 Initialize Math Game
33:35 Create handleEvent Method
36:00 Test App
36:40 Adjust Input Box
37:10 Submit User Entry to Server
39:55 Test App
40:55 Draw Remaining Methods
43:02 Spin Up An Additional Client
43:55 Implement Draw Game
46:05 Test App
47:20 Improve Index
47:40 Test App
48:10 Handle Opponents
51:00 Test App
51:30 Resolve a tuple Bug
51:45 Test App Again
52:10 Test What Happens if Someone Leaves
52:30 Display State of Opponent
55:10 Test App
55:38 Conclusion
Check out Tim’s Github for the code.
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Product: Akamai Developer, Game Development, Python; @TechWithTim