Graphing the ping time between Linode clusters
new multiping_async
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This is run on a Linode in London, it's interesting how fuzzy Atlanta is compared to the others.
Now all I need is four volunteers each in their own cluster that isn't London to run this so we can graph the ping times from each cluster to everywhere else.~~~~
6 Replies
Your graphs look good and are damned near a copy of mine…my rig's are a lot flatter with less variance, but I might be sending more packets than you (I do 5 seconds, and I'm using collectd - apples/oranges).
@jed:
Your graphs look good and are damned near a copy of mine…my rig's are a lot flatter with less variance, but I might be sending more packets than you (I do 5 seconds, and I'm using collectd - apples/oranges).
Right, this is just a lazy implementation that runs ping -c 3 every 5 minutes. It's not going to be as good as something proper like collectd or smokeping.
I wrote it to monitor the ping times from the node to users that have shell access on it. I just thought I'd throw a ping for the Linode clusters in there for fun.
@Ævar Arnfjörð Bjarmason:
It's not going to be as good as something proper like collectd or smokeping.
I don't even know if I'd call it 'proper,' really…I went with collectd for better SNMP, which is my system's primary focus. I think they have different uses, and I had a lot easier time setting up Munin than collectd. collectd just gave me a bit more horsepower for certain things. Sucks to have to write your own display UI for the collected RRDs, though, since nothing seems to fit. I think Munin is more of a "apt-get install it and forget it," whereas collectd has required a bit more care and feeding from me to keep going.
I like that new plugins are being developed for Munin, though, and I thought it was quite easy to do so - another Munin strength over collectd. Sorry - didn't mean to drop into your thread and tout collectd, I was just intrigued by your work since I'm a sucker for graphs. :)
I really wonder what the patterns mean sometimes. Occasionally the links will do a sawtooth pattern which is pretty cool-looking, and makes me wonder what network optimization is causing that.