Q2 mod Game Server - hardware specs?

mornin!

i am considering renting a linode vps for a q2 mod called digital paint: paintball2. I will be hosting a small tournament series and am looking to drop my current host for someone more reliable with more options.

I was wondering if anyone knew what the hardware specs were for the nj location? ex. processors, processor speed, etc.

Much Thanks

–- Vague

8 Replies

I believe the servers each have 2 x quad core Xeons, with each linode having access to 4 cores. The exact speed varies between servers, however they appear to hover around the 2.0 - 2.5GHz mark.

Each VPS has a guaranteed CPU share, which is fully burstable.

Here's my /proc/cpuinfo from newark 77:

processor       : 0
vendor_id       : GenuineIntel
cpu family      : 6
model           : 23
model name      : Intel(R) Xeon(R) CPU           L5420  @ 2.50GHz
stepping        : 6
cpu MHz         : 2500.086
cache size      : 6144 KB
physical id     : 0
siblings        : 4
core id         : 0
cpu cores       : 1
apicid          : 0
initial apicid  : 3
fpu             : yes
fpu_exception   : yes
cpuid level     : 10
wp              : yes
flags           : fpu de tsc msr pae cx8 sep cmov pat clflush mmx fxsr sse sse2 ss ht syscall nx lm constant_tsc rep_good nopl pni ssse3 cx16 sse4_1 lahf_lm
bogomips        : 5000.17
clflush size    : 64
cache_alignment : 64
address sizes   : 38 bits physical, 48 bits virtual
power management:

thanks for the response.

From talking with a few members of the DP community i think this system might work. I guess the only way to see if it works is to grab one and give it a try. Either way this should be a fun venture being i have no clue what im doing with linux lol.

Giving it a try could be misleading. You never know when somebody will fire off a Gentoo compile, somebody else will start running another Quake server, etc.

That said, I used to run a Quake 3 server off my dual Celeron 366s, so I think it'll work just fine. I think you'd have to have everybody pegging their CPU for that to be a problem.

@Xan:

You never know when somebody will fire off a Gentoo compile, somebody else will start running another Quake server, etc.
I would assume that CPU bursts would be handled fairly, and even then, they may not be using the same cores as you, so perhaps this might not be such a large problem.

Of course if many people started doing CPU intensive activities all at one, my point is invalid. I guess that would be unlikely though.

I'll pipe in just long enough to say that close to two years ago I attempted to set up a Counter-Strike: Source (SRCDS) server on a Linode360. After replacing the /proc/cpuinfo I was able to get the install to complete successfully. I started the server and connected to it in-game but it was jumpy. I dont mean "jumpy" in a FPS way I mean people would just pop or jump around. They wouldnt walk 10 feet, they'd appear standing 10 feet away from where they were a few seconds later. This MAY have been some sort of a configuration error on my part, but I doubt it. The server wasn't important enough to warrant upgrading to a 540/720.

Your results may vary, but check out the following posts:

http://www.linode.com/forums/viewtopic.php?t=3020

Thanks,

Smark

It's worth pointing out, though, that two years ago you'd have been on UML (evidenced by the fact that you needed to replace /proc/cpuinfo). Xen is probably more capable of handling it, though I have no experience so I'm not sure.

I've been running a Left 4 Dead server off a Linode360 without any problems.

sry things have been busy

much thanks for the input everyone.

–- Vague

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