Unreal Tournament 99 server issues
I've been trying to run a ut99 server on my linode. It seems to start up fine, but when a player is connected to it the ut server lags badly, and if I'm running 'top' in another session it doesn't update as frequently as it should (I set the refresh delay to 1 second), but if I push enter to refresh it manually, it still refreshes. I have no idea what would cause this, and haven't seen anything like this before
Any input is appreciated
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I'm guessing I won't have this issue in Xen, I applied for the beta but haven't been migrated yet, anyone know whats going on with the beta?
I tried running a ut server with uml locally, and it ran fine. I also used the /proc/config.gz from my linode to build uml from source, and it works fine as well. Could it have something to do with the way io usage is limited?
I also tried making a shared library to override nanosleep with LD_PRELOAD, but the function never gets called in the ut server
The only way the ut server runs decently is with a shell script that constantly sends the CONT signal to ucc-bin, but this is not a good thing to be doing, lol
Anyone have any other ideas?