Game Server
Unable to determine CPU Frequecy
Server exiting on crash.
Any ideas? or can I not run this game?
thanks
14 Replies
Have u looked through the manual to see if there is an option to ignore cpu speed?
The binaries that are included after you do a srcds installation that are processor-specific you can use directly to control your server. I highly suggest trying the i686 binary first.
Also, the hlds_linux list is a good resource for help (with just about anything but this). A quick google search will reveal the signup page.
@erikh:
srcds_run, which detects the CPU, is a shell script. It's editable and not even required to run your server. It's also a colossal pile of crap, which is as good a reason as any to avoid it.
The binaries that are included after you do a srcds installation that are processor-specific you can use directly to control your server. I highly suggest trying the i686 binary first.
Also, the hlds_linux list is a good resource for help (with just about anything but this). A quick google search will reveal the signup page.
I'll the i686 thing a try first and tell ya what happends. Thanks
> srcds@users Valve]$ ./srcdsi686 -console -game cstrike -port 27015 +ip 69.93.127.131 +map dmlockdown +maxplayers 8
Failed to open bin/dedicatedi686.so (tier0i486.so: cannot open shared object file: No such file or directory)
[srcds@users Valve]$
any ideas?
–--------------------------------------------------------------------
EDIT
i cleard everything, in case I did something wrong, cause before I just copied the files from my computer, but now when I try to do the ./steam update I get this
> [hl2dm@users hl2dm]$ ./steam -command update -game "hl2mp" -dir .
Checking bootstrapper version …
Updating Installation
Unable to determine CPU Frequency
[hl2dm@users hl2dm]$
Can anyone help me please?
thanks
If it's a shell script, see if it calls srcds_run, if so, try taking it out?
You can grab a /proc/cpuinfo file from another host and then bind mount it on top of your Linode's /proc/cpuinfo.
-Chris
@caker:
That's because UML's /proc/cpuinfo file doesn't contain the information your program is looking for.
You can grab a /proc/cpuinfo file from another host and then bind mount it on top of your Linode's /proc/cpuinfo.
-Chris
How might I go about doing this?
mount –bind SRC DEST
maybe in your case:
mount --bind /etc/fake_cpuinfo /proc/cpuinfo
if you need a cpuinfo file, this may work for you.
processor : 0
vendor_id : GenuineIntel
cpu family : 15
model : 2
model name : Intel(R) Xeon(TM) CPU 2.40GHz
stepping : 7
cpu MHz : 2393.024
cache size : 512 KB
physical id : 0
siblings : 2
core id : 0
cpu cores : 1
fdiv_bug : no
hlt_bug : no
f00f_bug : no
coma_bug : no
fpu : yes
fpu_exception : yes
cpuid level : 2
wp : yes
flags : fpu vme de pse tsc msr pae mce cx8 apic mtrr pge mca cmov pat pse36 clflush dts acpi mmx fxsr sse sse2 ss ht tm pbe cid
bogomips : 4789.92
Now, those of you who know about CS:S, a ZombieMod is essentially a few players killing 30+ AI Bots (Zombies). I have found that you get a lot of CPU Usage, but absolutely no lag on a 32 man server running on a Linode 256.
On the otherhand, for some reason the GunGame is extremely laggy, even when running by itself. This may be an issue with the server configuration no my part though.
Thanks,
Smark